Sega finally goes PC
Article Abstract:
Sega of America has ported a few of its Genesis/Sega games over to the PC in an effort to grab a chunk of the PC gaming market. Sega's Comix Zone features the adventures of comic-artist Sketch Turner after he is thrown into his own dangerous world by the evil Mortus. Although the game relies on the overused run-and-punch scenario, it is unique in that the play field is built from comic frames. However, the game suffers from the lack of a save-game feature and a limited selection of moves. The PC version of Ecco the Dolphin retains all the resplendent graphics, New Age music and challenging puzzles from the cartridge version. Although Ecco offers a combination of exciting action and tranquil experiences, it does not include any major enhancements. Tomcat Alley has improved greatly since being moved to the PC. The voices are in sync with the onscreen actors and the video is cleaner. However, the audio volume fluctuates and some users may find the selection of missions too limiting. All three games are priced at $39.95.
Publication Name: PC Entertainment
Subject: Hobbies and crafts
ISSN: 1093-295X
Year: 1996
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Troubled times in Siliwood
Article Abstract:
Movie makers and computer game developers are increasingly attempting to cross-develop products, but neither industry has been able to create a successful formula to do so. Using a major motion picture as the basis for a computer game stems from commercial desires rather than artistic ones. Films that are successful at the boxoffice do not always translate into a successful video game. Conversely, films that fail at the boxoffice can result in successful video games. Successful video games can also generate unsuccessful movies, such as Mortal Combat, Double Dragon, Street Fighter and Super Mario Brothers. Simply regurgitating a film experience into a video game fails to impress users. Game developers and movie makers need a new approach to cross-development, and must incorporate originality and imagination into their products.
Publication Name: PC Entertainment
Subject: Hobbies and crafts
ISSN: 1093-295X
Year: 1996
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The 11th hour
Article Abstract:
Virgin Interactive's $65-$75 the 11th Hour adventure game is a stunning follow-up to the very successful the 7th Guest action game. The four-disc game has improved video compression technology, which delivers 30-frames-per-second full-screen TV-quality video. The sound effects and music are now received in full stereo sound. Mr. Stauf's hell house is complete with 13 logic puzzles and six artificial intelligence games. The puzzles are in fact a little too difficult for the average player. Game playing flows along a linear path, which grows time consuming as passage between levels requires solving a puzzle. The player is cast as the male-chauvinist, cold-hearted Carl Denning, who is seeking his lost lover. His character is so nasty, the player could end up cheering for the opponent- the house. This is a very hard game to win.
Publication Name: PC Entertainment
Subject: Hobbies and crafts
ISSN: 1093-295X
Year: 1996
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