Geek-Onomics
Article Abstract:
The concept of time scarcity in online games is analyzed. The motto of the scarcity in online games is to entertain, instead, of imitating the real world.
Publisher: Conde Nast Publications, Inc.
Publication Name: Wired
Subject: Sociology and social work
ISSN: 1059-1028
Year: 2006
Forecasts, trends, outlooks, Forecasts and trends, Market trend/market analysis, Authorship, Online game, Online games
Publication Name: Wired
Subject: Sociology and social work
ISSN: 1059-1028
Year: 2006
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What I did at geek camp
Article Abstract:
The details of the various summer camps for children in the United States are discussed.
Publisher: Conde Nast Publications, Inc.
Publication Name: Wired
Subject: Sociology and social work
ISSN: 1059-1028
Year: 2005
Camps, Camps (Recreation)
Publication Name: Wired
Subject: Sociology and social work
ISSN: 1059-1028
Year: 2005
User Contributions:
Comment about this article or add new information about this topic:
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Article Abstract:
The details of the most popular websites for listening to MP3 music are discussed.
Publisher: Conde Nast Publications, Inc.
Publication Name: Wired
Subject: Sociology and social work
ISSN: 1059-1028
Year: 2005
Evaluation, Company Web site/Web page, Web sites (World Wide Web), Web sites, Digital sound recordings
Publication Name: Wired
Subject: Sociology and social work
ISSN: 1059-1028
Year: 2005
User Contributions:
Comment about this article or add new information about this topic:
Subjects list: United States, Services
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