Leisure Management 1996 Tim Gardom - Abstracts
| Leisure Management 1996 Tim Gardom | |||||
| Title | Subject | Authors | |||
|---|---|---|---|---|---|
| Museums at war: museum design has fallen into two camps - multi-media interpretations or collection-based displays. | Travel industry | Tim Gardom | |||
| Playing clever: the division between education and fun is blurring. | Travel industry | Tim Gardom | |||
| The future of history: virtual reality can put ancient exhibits back into their original context, bringing history to life and ensuring antiquities can be preserved. | Travel industry | Tim Gardom | |||
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