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Engineering and manufacturing industries

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Abstracts » Engineering and manufacturing industries

The player: an engineer reinvents herself as a video-game developer

Article Abstract:

Engineer Tobi Saulnier started out as a contract programmer at GE's research center before joining the video game developer Vicarious Visions after earning her PhD. Saulnier credits her engineering education for giving her the problem solving skills that are needed for video game production.

Author: Kushner, David
Publisher: Institute of Electrical and Electronics Engineers, Inc.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 2007
Game, Toy, and Children's Vehicle Manufacturing, Games, toys, and children's vehicles, Electronic Games, Practice, Education, Computer programmers, Video games, Authorship, Women engineers, Software developers (Individuals), Saulnier, Tobi

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Why are so many patents pending? Spectrum visits the U.S. Patent Office to find out

Article Abstract:

The challenge at the U.S. Patent and Trademark Office (PTO) how to use the existing system to shorten the 24 months that it now takes to process most applications.

Author: Kushner, David
Publisher: Institute of Electrical and Electronics Engineers, Inc.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 2003
General services, Regulation, Licensing, and Inspection of Miscellaneous Commercial Sectors, Patent Programs, Federal Govt Computer Sys, Management, Column, Company systems management, Information management, Copyrights, Company business management, Patents, United States. Patent and Trademark Office, Patent/copyright issue, Government systems management, Government computer systems, Federal government computer systems

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The Insomniacs

Article Abstract:

The development of the computer game, Insomniac Games, by programmers at Sony Corp., is described.

Author: Kushner, David
Publisher: Institute of Electrical and Electronics Engineers, Inc.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 2006
Prepackaged software, Product development, Market information - general, Household audio and video equipment, Personal & Home Computers, Japan, Consumer electronics industry, Supply and demand, Computer games, Sony Corp., Computer game, SNE, Chip sets (Computers), Chipsets, Chipset

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Subjects list: United States
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