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Sun vs Microsoft - they aren't pulling any punches in their fight over Java

Article Abstract:

Relations between Microsoft and Sun Microsystems are unpredictable and sometimes extremely strained, especially in connection with Sun's Java programming language. Sun wants Java to be used in its pure platform-free form, rather than linking it with Microsoft technologies. It feels that Microsoft is now under threat, as the future of software lies in object-oriented programming. Microsoft denies that it is giving too much attention to proprietary technology, pointing out that its scriptlets, which have replaced Java applets on its own Web site, are an open technology.

Author: Oldfield, Andy
Publisher: Financial Times Ltd.
Publication Name: The Independent
Subject: Retail industry
ISSN: 0951-9467
Year: 1997
Prepackaged software, Usage, Microsoft Corp., Application development software, Sun Microsystems Inc., SUNW, MSFT, Java (Programming language), Java (Computer program language)

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Andy Davidson was bored by A-level art. So he started messing around with Worms

Article Abstract:

Andy Davidson, developer of the extremely successful Worms video game, encountered considerable opposition when he began to develop the game while still at school. However, he found that he was only really interested in video games, so decided to see how far he could take his project. He was helped by publisher Team 17, and the game won seven important awards in the two years after its launch in 1995. A more stylish Worms 2 version is to be launched on CD-Rom on Nov 7, 1997.

Author: Oldfield, Andy
Publisher: Financial Times Ltd.
Publication Name: The Independent
Subject: Retail industry
ISSN: 0951-9467
Year: 1997
Game, Toy, and Children's Vehicle Manufacturing, Home Video Games, Games, toys, and children's vehicles, Product development, Interview, Video games, Davidson, Andy

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Mario goes back to war

Article Abstract:

The UK video game market, which is currently worth 600 million pounds sterling, is forecast to grow by 15-25% in 1997. It will be particularly boosted by the launch of the Nintendo 64 games console and the Super Mario 64 game, which will compete strongly with older 32-bit machines. Demand exceeded supply shortly after the launch of the Nintendo 64 in the US on Sep 29, 1996, and the company aims to achieve worldwide sales of 6.1 million units by the end of Mar 1997.

Author: Oldfield, Andy
Publisher: Financial Times Ltd.
Publication Name: The Independent
Subject: Retail industry
ISSN: 0951-9467
Year: 1997
United Kingdom, Video game industry, Video games industry, Nintendo Company Ltd.

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