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No more free drinks: system keeps tabs on bartenders

Article Abstract:

Barmate Corp.'s Barmate can maintain liquor inventory in restaurants and taverns, thereby eliminating lost revenue. The electronic system features a $125 electronic pouring device that sits atop each bottle on the bar. Each electronic pourer sends information to a back office PC that operates the Windows-compatible Barmate software. This development allows computers to pinpoint every shot poured by a bartender: the brand served, precise amount poured, price and time. Barmate also can trace who poured the drink, as well as ring up all sales. National restaurant chains could produce readouts almost immediately from hundreds of its outlets, if the Barmate network expands. Waste, carelessness and theft siphon off about 15% of an average restaurant's or tavern's potential gross revenue, according to the National Restaurant Association.

Author: Prial, Frank J.
Publisher: The New York Times Company
Publication Name: The New York Times
Subject: Business, general
ISSN: 0362-4331
Year: 1998
Drinking places, Drinking Places (Alcoholic Beverages), Software, Product description/specification, Product information, Bars, saloons, etc., Bars (Drinking establishments), Telecommunications systems, Design and construction, Inventory control software, Inventory control, Bartenders, Barmate Corp., Barmate (Inventory control software)

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On the job with Putt-Putt, Freddi Fish and Pajama Sam

Article Abstract:

Humongous Entertainment offers children's entertainment programs and is known for its children feature characters including Pajama Sam, Putt-Putt and Freddi Fish. The company provides children and often parents with their first introduction to computer software games with friendly characters that accompany users on interactive adventures. The company will soon be releasing a clothing line, stuffed toys and a CD-Rom series. In Oct 1997, Humongous Entertainment introduced a line of educational software for 5 and 6 year-olds called Big Thinkers that bombed. The software was thought to have breakthrough concepts, but was up against stiff competition. Humongous Entertainment's CEO is Shelley Day. The company was acquired by GT Interactive Software in a $76 million stock swap in Jul 1996.

Author: Ryan, James (Irish novelist)
Publisher: The New York Times Company
Publication Name: The New York Times
Subject: Business, general
ISSN: 0362-4331
Year: 1998
Management, Officials and employees, Computer games, Computer game, Company executive, Computer executives, Humongous Entertainment Inc., Company Business Management

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Subjects list: Computer software industry, Software industry
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