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Global marketing of leisure software: a case study of Asian countries

Article Abstract:

Innovations in the global marketing of software products in the leisure industry of Asia were described. An attempt to determine marketing base in Asia poses problems because of the continent's demographic and social structures. Marketing techniques and strategies are being established to make Asia a global leisure software publisher. Leisure softwares include computer games, video games and multi-player games. Countries in Asia, such as China and Japan, are already taking advantage of the leisure industry market.

Author: Dixon, Gordon, Karboulanis, Peter
Publisher: Emerald Group Publishing, Ltd.
Publication Name: International Marketing Review
Subject: Business, international
ISSN: 0265-1335
Year: 1999
Asia, Market Research & Product Development, Marketing research, Market research

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Post-family leisure trends

Article Abstract:

People over the age of 50 are leading more active, fulfilling lifes, with the most popular past-times being gardening, home improvement and sport. Leisure expenditure is lower in this age group as money becomes an important issue.

Publisher: Mintel International Group Ltd.
Publication Name: Leisure Intelligence (Mintel)
Subject: Business, international
ISSN:
Year: 2000
Statistics, Demographic aspects

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Leisure - in- versus out-of-town

Article Abstract:

In-town leisure operations appeal to younger people who really on public transport and prefer day and night time activities, whereas out-of-town operations are more likely to visited by families with their own transport.

Publisher: Mintel International Group Ltd.
Publication Name: Leisure Intelligence (Mintel)
Subject: Business, international
ISSN:
Year: 2000

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Subjects list: Research, Leisure industry, United Kingdom
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