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Engineering and manufacturing industries

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Video Games: The Next Wave

Article Abstract:

Developments in the third generation of real-time raster-based and vector-based graphics and laser-disk-based technology will possibly rejuvenate the video game industry. Capacitance electronic disk (CED) and laser disk are available, but only the laser form offers interactive options. Game designers disagree on whether raster and vector graphics will predominate over video-disk games. While disk reliability can be a problem, some designers are avoiding the difficulties. Systems combining video-disk technology with computer graphics are being developed for real-time interaction. As the cost of electronics goes down, more advanced technologies can be integrated into games. Sixteen-bit microprocessors can greatly improve quality of game play and graphics. Developers of video-disk games ultimately hope for home disk games. Screen displays illustrate several video disk games. Architectures of video-disk, three-dimensional raster- or vector-graphics games as well as the King Kamera development system are illustrated by diagrams.

Author: Perry, T.S.
Publisher: Institute of Electrical and Electronics Engineers, Inc.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 1983
Microprocessor, Video games, Technology, Computer graphics, Videodisk players, Three dimensional graphics, Animation software, Realism (Cultural movement), Videodisc Systems, 16-Bit, Three-Dimensional Graphics, Microprocessors, Laser Videodisc, Video Game Systems, Realism, Third Generation, Vector Scan, Raster Scan

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Company B: The Competitive Edge

Article Abstract:

A study of the work environment of a semiconductor manufacturer found ambition and aggression to be the keys to getting ahead. A great deal of communication is necessary because of the aggressive nature of the company. The emphasis is on fast action and short- term projects. Good ideas can be implemented quickly but often without thoughtful decision-making. Work is strictly monitored and often too inflexible to foster creative research and development.

Author: Perry, T.S.
Publisher: Institute of Electrical and Electronics Engineers, Inc.
Publication Name: IEEE Spectrum
Subject: Engineering and manufacturing industries
ISSN: 0018-9235
Year: 1984
Semiconductor industry, Work environment, Personnel, Electronic Industry, Study

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