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Selling learning: Towards a political economy of edutainment media

Article Abstract:

The British government's evangelistic emphasis on education that now extends well beyond its efforts to raise 'standards' in schools to have parental involvement in children's learning is discussed. It is observed that there is a clear educational divide between parents who are able to invest in resources to educate children and those who are not.

Author: Buckingham, David, Scanlon, Margaret
Publisher: Sage Publications, Inc.
Publication Name: Media, Culture & Society
Subject: Mass communications
ISSN: 0163-4437
Year: 2005
Product standards, safety, & recalls, Government domestic functions, Product quality, EDUCATIONAL SERVICES, Education, Standards, Economic aspects, Quality management, Technology in education, Education policy

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Gotta catch 'em all: structure, agency and pedagogy in children's media culture

Article Abstract:

The authors examine the positive and negative effects of the Pokemon phenomenon on children in the United Kingdom. Pokemon engages children visually through television, interactively through video games and as consumers through the range of products available.

Author: Buckingham, David, Sefton-Green, Julian
Publisher: Sage Publications, Inc.
Publication Name: Media, Culture & Society
Subject: Mass communications
ISSN: 0163-4437
Year: 2003
Japan, Marketing procedures, Public affairs, Social aspects, Marketing, Consumer electronics industry, Influence, Company marketing practices, Pokemon (Television program), Television and children, Nintendo Company Ltd., Children as consumers, Child consumers

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Playing on the digital commons: collectivities, capital and contestation in videogame culture

Article Abstract:

The article analyzes video and computer game culture from the perspective of the relationship between the media commons and commodities regimes.

Author: Coleman, Sarah, Dyer-Witheford, Nick
Publisher: Sage Publications, Inc.
Publication Name: Media, Culture & Society
Subject: Mass communications
ISSN: 0163-4437
Year: 2007
United States, Electronic computers, Prepackaged software, Electronic Computer Manufacturing, Patents & copyrights, Personal & Home Computers, Evaluation, Computer games, Video game industry, Video games industry, Intellectual property, Computer game

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Subjects list: United Kingdom, Video games
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