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Microsoft counts on Halo effect to push broader sales goal

Article Abstract:

Software giant Microsoft Corp that introduced Halo II video game is forecasting Halo's Interactive Xbox Live Technology to be a key part in dominating the converging home entertainment and computer industry. Microsoft with the introduction of Halo II achieved huge sales and crossed the entertainment industry record of $250-million, in its first 24 hours.

Author: McCarthy, Shawn
Publisher: Bell Globemedia Interactive
Publication Name: Globe & Mail (Toronto, Canada)
Subject: News, opinion and commentary
ISSN: 0319-0714
Year: 2004

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Web game aims to mess with your head

Article Abstract:

Redwood City, Calif.-based Electronic Arts Inc.will soon introduce a new video game, which is named Majestic, that integrates computers, mobile telephones and fax machines. Industry analysts said that the new product, which mixes fantasy and reality, is an online detective mystery game.

Author: Campbell, Murray
Publisher: Bell Globemedia Interactive
Publication Name: Globe & Mail (Toronto, Canada)
Subject: News, opinion and commentary
ISSN: 0319-0714
Year: 2001
Software Publishers, Games,Recreation Software Pkgs(Micro), Computer games, Electronic Arts Inc., ERTS, Home software

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Microsoft hopes Xbox 360 makes in profits

Article Abstract:

The introduction of new Xbox 360 boxes, next generation video game and entertainment by Microsoft in the market is discussed. It plans to sell around one million Xboxes in just 90 days to gain profits.

Author: Avery, Simom
Publisher: Bell Globemedia Interactive
Publication Name: Globe & Mail (Toronto, Canada)
Subject: News, opinion and commentary
ISSN: 0319-0714
Year: 2005
Game, Toy, and Children's Vehicle Manufacturing, Games, toys, and children's vehicles, Electronic Games, Video games, Xbox 360 (Video game)

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Subjects list: United States, Computer software industry, Software industry, Product introduction, Microsoft Corp., MSFT
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