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XBOX MAY HAVE BUMPY RIDE

Article Abstract:

Microsoft is refusing to comment on a report by Merrill Lynch analysts Henry Blodget and Justin Baldauf stating that the software giant is unlikely to see profits from its upcoming Xbox video game console for several years. The product could generate up to $1 billion in operating income over the next five years if it succeeds in the marketplace, but operating margins are projected to be only 20 percent, while Microsoft's overall margins are 45 percent. Revenues of $3 billion and operating income of $600 million are projected for FY 2006; if the analysis proves correct, the Xbox will account for less than five percent of Microsoft's profits that year. Analysis of the competitive landscape leads Blodget and Baldauf to conclude that the Xbox will not become the top-seller but may be a strong second or third to Sony and/or Nintendo. Sony is the current leader with its PlayStation 2.

Publisher: Warren Communications News, Inc.
Publication Name: Consumer Electronics
Subject: Telecommunications industry
ISSN: 0362-4722
Year: 2001
Hardware product development, Computer hardware, Sony Corp., SNE, MER, Merrill Lynch & Company Inc.

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TETRATEL EYES GAME CONSOLE ARENA

Article Abstract:

Teratel announces a licensing agreement with Microsoft to incorporate its proprietary EyeFX 3D technology into the Microsoft Xbox video game console, but Microsoft will not confirm the arrangement and says only that it is in negotiations. Core Teratel products include VR software and eyeglass displays. Microsoft officials say they have given Teratel approval only to get access to information needed to create Xbox prototypes.

Publisher: Warren Communications News, Inc.
Publication Name: Consumer Electronics
Subject: Telecommunications industry
ISSN: 0362-4722
Year: 2001
Canada, Strategic alliances, Beliefs, opinions and attitudes, Licensing agreements, Company licensing agreement, Bachus, Kevin, Teratel

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NEW XBOX DETAILS UNVEILED BY MICROSOFT AT CES

Article Abstract:

Microsoft Chmn Bill Gates unveiled the company's Xbox game system at the Consumer Electronics Show, 2001. Some of the details of the system revealed later some of the details of the system including capability to play DVD movies using a special inexpensive remote package as add-on accessory.

Publisher: Warren Communications News, Inc.
Publication Name: Consumer Electronics
Subject: Telecommunications industry
ISSN: 0362-4722
Year: 2001
Planning, Usage, Digital video disk, DVDs (Digital videodisks), Company technology development, Company product planning

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Subjects list: United States, Computer industry, Product development, Product information, Microsoft Corp., Computer games, Video game industry, Video games industry, MSFT, Computer-based entertainment system, Computer entertainment systems, Microsoft Xbox (Computer-based entertainment system)
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